There is bad news for online game lovers in India. Online games are banned in the southern states of India one after another. After Andhra Pradesh, Telangana and Tamil Nadu, online gaming applications have also been banned in Karnataka. They have been prohibited by law because they are considered gambling and applications that charge users money for uncertain results of the game. In these applications, users invest money creating teams in various sports, such as cricket, soccer, etc. There have been many cases of fraud involving people due to these types of online games. Not only that, these games are also becoming a motive for suicide among children and young people. The prohibition measure has been taken to prevent this type of fraud and suicide cases. However, the All India Gaming Federation is preparing to move the High Court against this decision.
Roland Landers, CEO of All India Gaming Federation, says: “The Indian regulatory framework has clearly differentiated between ‘Skill Games’ and ‘Chance Games’ in India. Sometimes participation in ‘Skill Games’ has to be paid as an entry fee. , just because it cannot be classified as a game. Therefore, the legitimate business of games of skill should not be subject to the prohibition of games of chance. Our federation is preparing to go to court against this decision of the state government. ”Aside from this, Ramesh Kalsam, CEO of IndiaTech, which represents startups like Dream11, MPL, Zoopy, etc., says: a distinction between ‘Games of skill’ and ‘Games of chance’, the States individual will establish the pertinent rules for the online games “.
There are also reports of bans in many states amid the rapid growth of the online gambling industry in India.
Is the ban on online games fair or unfair?
Are these games that you play online really related to some skill, skill, or are they entirely based on luck? This issue has always raised a lot of debate. Subsequently, when money is involved in online games, that is, gambling or prize money, the situation becomes complicated, as this is where cyber fraud begins. Since there are no rules and regulations regarding online games and gambling, most players feel cheated by those who have been cheated. Critics of these games also say that since these games have reached children or young people on mobile phones, they often do not have the money to buy expensive game add-ons and have to go through many types of stress. Because he cannot participate in the game with his companions.
Ultra-fast growth of the online gaming industry
Despite the ban on famous online games like PUBG in India, the online gaming industry is growing rapidly. Last year, the benefit of the blockade due to Corona was also received. During the year 2019, the online gambling industry has grown at a rate of 40 percent. Its annual income has reached Rs 6.5 billion. By the year 2022, it is expected to rise almost three times to Rs 18.7 billion. The number of people playing online games has multiplied by 14, from just 25 million in 2010 to more than 360 million today. By looking at this growth rate, you can estimate how much the online gaming craze is among the people. But the way states are banning online games one after another, it is natural that it has a negative impact on the growth of the industry.
Spend 230 rupees every month on games
According to the Internet and Mobile Association of India, 40 percent of hardcore gamers in India pay an average of Rs 230 per month. Apart from this, there has been a 50 percent increase in mobile app downloads related to games. User participation has also increased by 20 percent. There are currently more than 430 million mobile gamers in India. This number may rise to 650 million by 2025. Currently, mobile games dominate the gaming industry. Mobile games contribute to more than 90 percent of the current $ 1.6 billion gaming market in the country. India has joined the mobile gaming bandwagon due to the rapidly increasing penetration of smartphones in the country. Now great console and PC games are being selected for mobile platforms. There has been a billion dollar investment in this sector.
The online gaming industry is divided into three parts: –
1. Online gambling games: There is a fine line between online games and online gambling. Multiplayer games are fun and you can have a great time with your friends. However, in gambling, money is wagered against each other and money is exchanged between players. Most online games are free and require no money to play, while online gambling requires users to bet money first and then play. ‘Teen Patti’ and ‘Rummy’ are the most popular online gambling games in India. Users place bets through online payment modes such as credit, debit card, Internet banking or UPI. After placing a bet, the winner or loser pays accordingly.
2. Online betting: Bets made through games based on many sports such as cards, cricket and soccer remain in the online betting category. Gambling is illegal in most of India. But there is no law that makes online gambling illegal. This is the reason why many online gambling sites like Dream11, Cricket360, myteam11, etc. they state that they do not participate in any kind of bets. Dream11, India’s largest online gaming platform, is the title sponsor of IPL. The company regularly invites people to participate in online gambling by displaying advertisements on television. Despite the fact that gambling is illegal in the country, the law cannot harm them, as the online provision is not yet in force.
3. Electronic sports: Sports that are played with the help of computers or other electronic technologies remain in the category of electronic sports. In this, players show their style on the virtual field away from the playing field. Its popularity can be measured by the fact that England’s star off-roader Ben Stokes took part in the Formula 1 E-Storts race with Formula 1 racers Charles Leclerc and Alex Albon during the Corona lockdown. It also got millions of viewers. E-sports, which were included as a demonstration sport in the 2018 Asian Games held in Indonesia, have been included as a main sport in the 2022 Hongzhou Games. Along with this, they are preparing to give it a place in the Olympics. too. In such a situation, it is important to understand the prevalence of gambling in India.